﻿// Fill out your copyright notice in the Description page of Project Settings.


#include "Character/Core/Monsters.h"


AMonsters::AMonsters()
{
	PrimaryActorTick.bCanEverTick = true;
}


void AMonsters::BeginPlay()
{
	Super::BeginPlay();
	
}

void AMonsters::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);
}


